Had a few quiet days on here – combo of a) a touch of LPL burnout and b) HEAT – has meant I haven’t painted much for a good week or so.
I have turned back to another project I’ve had ticking along: making more units for Horizon Wars (a ruleset I *really* like).
For my 6mm stuff, I want a bit less of a ‘hard’ sci-fi thing, which means melee units and other slightly less realistic stuff.
I came up with the attached by toying with a few stats, trying to balance the pros and cons of the new units. I designed these rules so that a squad of 5 normal grunts would represent a unit of Light Infantry as a baseline.
I mostly solo game, and they’re balanced enough for my gaming, your mileage may vary!
A few tips:
- Force selection no longer grants you a free CHQ unit. Now you just pick a unit type (say, Heavy Infantry) and assign that as your CHQ.
- You no longer ‘earn’ command resources. Instead you can buy up to 9 CR, 3CR for a point of Presence.
- Any P spent on CR is applied to your CHQ for momentum and intelligence purposes. For example, if your CHQ is Heavy Infantry (P2) and you spend 2P on 6CR, your CHQ is now P4 for momentum and intelligence purposes.
- Note when assault units swap ‘Dig in’ for +1P in an assault, this matters!
Anyway, hope other’s find this useful. I’m planning to use them for ‘Ork Wars’ – like a 6mm version of Gorkamorka, but bigger scale battles (around 20 Force Presence). They should work well for smaller games set in the 40k world too (like mini-Mini Epic).
Here’s an example 20P army list (plus what the models will be):
Heavy Combat Brutes (2P) – Ork Warboss and Nobz
Heavy Battle Taxi (2P) – Reinforced Ork Trukk
2x Combat Brutes (2P)
2x Battle Taxi’s (4P)- Ork Trukk’s
2x Mobile Assault Infantry (4P) – Ork Warbikes
3x Light Cav (6P) – Ork Warbuggies
I’m going to order this force from the excellent Vanguard miniatures then start working on them.
Have fun! and let me know what you if you use them.